I have a GUITexture for a button and I want it to be diabled but visible during an animation…I can’t figure it out. I ahve tried a million things.
My issue is that while the animation is playing the button disables the object that the animation is playing on, and when the object is enabled again it looks like the animation is staying in the position it was in when the object was disabled.
Any ideas?
If I understand you correctly, you want a guitexture not having any reaction when an animation is playing ?
maybe just add a check before your interaction of button ?
Something like this ?
bool isAnimPlaying;
void Update(){
if(!isAnimPlaying){
//gui element interaction here
}
}
but I don’t really see how a gui element disables a object unless some codes has told it to do so.
Then again, I could have complete misunderstood you, if that’s the case, sorry about that 
Well, I am having issues with the animation not resetting when it is activated/enabled again.
I was thinking of making the button that hides the object with the animation not be active till the animation is finished…but that is not working either.