I’m having trouble understanding how to do this.
I have a HUD that comprises 3 GUITextures placed at the bottom of the screen.
I noticed afterwards that if I resize my screen, the textures aren’t fixed and will not scale and stay in their original positions to match the screen.
Is there a way to make it so the textures always fill the screen according to an original placement? And if you’re in free-scale mode, they scale with the resolution no matter what?