GUITexture in Background

Hi,

How can I set a GUITexture to be in the background and have other gameobjects draw on top of it. I've tried working with layers and the culling feature on cameras. I am using Unity iPhone.

Thanks,

Wes

Put the GUITexture on its own layer, which is drawn by one camera. The other camera draws the other layers except that one, and has clear flags set to depth only and is on a higher depth than the background camera.

See this answer which gives clear step-by-step instructions on how to do this:

How can I display a flat background - 2D image, not a skybox - behind everything in my camera?