I have a slight but annoying issue I hope you can help me with. Basically I am trying to make some GUITexture-buttons for my game, to appear at the end of a round - the standard “play again” v “return to menu” stuff.
The buttons work, I guess, but the area in which I need to click is not on the texture itself, but completely to the left of it!
Even stranger, the more I move the GUITexture to the left, the more ‘accurate’ it becomes.
my code is a very simple (pseudocode:)
//return to menu
…and the GUIbuttons with the same code work in the main menu, just not in my game-scene. Can anyone help?