GUITexture not infront

Hi everyone,

I am working on an iphone project. i am using a GUITexture as a button.

I created this texture by Gmaobject > GuiTexture.

The button works fine. My problem is some stuff is being rendered infront of it.

How do I draw the GUITexture in front?

I tried changing the z transform, but nothing changed.

What is in front? If it is other GUI objects, then it should be sorted with the z position.

If it is something else, do you have 2 cameras in the scene? It maybe due to their Depth.