[GUITexture] Running all over the screen

Hi. I have joystick/touchpad attached to moving gameobject, but position/rotation/scale of GUITexture is 0/0/0. But somehow ( only ingame ) it is at top border of screen, in addition moving horizontally ! Why is it happening ?

Now it dont move at all. This is what i’ve done so far :

I made prefabs of touchpads.
I made gameobject which is Network.Instantiate’ed.
This object have his own script for movement from touchpads.
Even if variables ( of joysticks ) are properly implementated with those prefabs joystick, after those are getting spawned too, they dont respond with object ( they, work, since they are “flashing” when pressed, but there is no “interaction” between object and joysticks, even if they are “connected” ).

When I make joysticks controlls childerns of this gameobject, it should work, but GUITextures of joystick are moving which means that game is unplayable…