Hi,
I gather that generally GUITexture is generally considered more efficient for use on the iphone.
I’ve been working on a scene where I have to fade between full screen textures for the iPad and I keep hitting memory ceilings. My current implementation is using GUI.DrawTexture, but I was wondering if I could reduce memory usage by using GUITexture’s.
Since I’m not drawing controls really I wasn’t sure if this would be different than other situations and a quick test scene doesn’t reveal much. The Stat’s display returns identical results for each method when drawing a single image full screen. But maybe, the answer I need isn’t in the stats?
I was hoping to get confirmation one way or the other before I started re-coding
.
Thanks.

