GUITexture vs. GUI.DrawTexture

Hi,

I gather that generally GUITexture is generally considered more efficient for use on the iphone.

I’ve been working on a scene where I have to fade between full screen textures for the iPad and I keep hitting memory ceilings. My current implementation is using GUI.DrawTexture, but I was wondering if I could reduce memory usage by using GUITexture’s.

Since I’m not drawing controls really I wasn’t sure if this would be different than other situations and a quick test scene doesn’t reveal much. The Stat’s display returns identical results for each method when drawing a single image full screen. But maybe, the answer I need isn’t in the stats?

I was hoping to get confirmation one way or the other before I started re-coding :smile:.

Thanks.

335036--11769--$guitexture_346.jpg
335036--11770--$gui_drawtexture_136.jpg

Glad to know someone got the same problem with me in the same day. :smile:

Here is the related topic I just find and I am still studying it. Hope it helps.

SpriteUI
http://forum.unity3d.com/viewtopic.php?t=22371

Thanks for the link, that’s a doozy of a topic. Time to start reading :smile: