Hello, I’m trying put a GUItexture in the game that will serve as the analog control. However it so appears in edit mode, in game mode it does not appear. Does anyone have a solution to the problem?
Tnx
Hello, I’m trying put a GUItexture in the game that will serve as the analog control. However it so appears in edit mode, in game mode it does not appear. Does anyone have a solution to the problem?
Tnx
What are the values of the Pixel Insets and Height/Width?
Height:128
Width:64
I can see on the screen scene but not on the screen of Game…
What are values of Pixel insets X and Y? This basically is the position on the screen that the guitexture will be shown.
Plus I am not entirely understanding what you mean by edit mode and game mode? Guitextures only show up when in the game window facing the cam.
"":What are values of Pixel insets X and Y? This basically is the position on the screen that the guitexture will be shown.]quote
0 and 0. Changing those numbers isn’t doing a thing.I am on my phone responding so I am not close to my computer, but did u start from the beginning, make empty game object, add GUI texture component, add GUI texture, add GUI renderer(don’t remember what it is called but it is in components>render>GUI renderer-something to that effect), give pixel insets a value greater than 0,0 fortesting, make both height width 100, then see what happens? When I get back home I’ll see what I can do.