GUITextures and Multi Touch

The root of my problem is the fact that I cannot seem to achieve multiple touches in a device build. Taken from Unity’s ScriptReference:

// Prints number of fingers touching the screen
function Update () {
    var fingerCount = 0;
    for (var touch : Touch in Input.touches) {
        if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
            fingerCount++;
    }
    if (fingerCount > 0)
        print ("User has " + fingerCount + " finger(s) touching the screen");
}

Unity Remote properly prints out the number of touches on the screen. Once it’s taken a step farther (actually built to the device), the touch count NEVER exceeds 1.

I hope there is someone who can enlighten me on why exactly I’m unable to get a correct print out.

Thanks!

Just narrowed it down to a custom plugin. Doesn’t make much sense why it was interrupting touch input - but removing ended up being a success.

Thanks again for the suggestions.