Gun problem : Force of bullet must be really high to work, but it is affecting character

Im making a game involving guns. I have it set up so the gun fires bullets, but for the bullet to fly at a ‘bullets speed’ it has to be up at like 10’000 force. This is making the player walk really slow when walk+firing plus if you jump or are shooting a close wall it throws you around the map a fare bit. Is there anyway to make this force only work on the thing the bullet is IMPACTING and not on the ‘Launcher’?

Cheers :slight_smile:

Try using raycast for that, it is much better for performance and the shooting gets much more predictable (also you can program a specific effective range for the bullet).

Thanks, worked like a dream :slight_smile: