gun problems

how can i make an object move from one point to another… like a bullet in a gun

There are couple of ways to approach this. If you simply want to fire a bullet then the easiest would be to do the following.

void Update()
{
    Vector3 directionOfFire = Vector3.forward;
    float bulletSpeed = 10f;
    gameObject.transform.Translate(directionOfFire * Time.deltaTime * bulletSpeed);
}

But if you want to move a bullet from one fixed point to another (which is not how it normally happens, but still might be a requirement in your game) the following might help you.

 private float m_DeltaTime = 0f;
 private Vector3   m_StartPos;
 private Vector3   m_EndPos;
 
 void Start()
 {
    m_StartPos = Vector3.zero;
    m_EndPos = Vector3.left * 100f;
 }
 
 void Update()
 {
    if(m_DeltaTime < 1f)
    {
       m_DeltaTime += Time.deltaTime;
       gameObject.transform.position = Vector3.Lerp(m_StartPos, m_EndPos, m_DeltaTime);
    }
 }