Gun Shoot bullet + sound script unexpected char

var Bullet : Transform;
var Spawn : Transform;
function Update ()
{ if(Input.GetButtonDown("Fire1"­­)) { Shot(); }
}
function Shot()
{ var pel = Instantiate(Bullet, Spawn.position, Spawn.rotation); pel.rigidbody.AddForce(transfo­rm.forwar­d * 8000);
audio.Play();
}

Assets/Shoot.js(4,33): BCE0044: unexpected char: 0xAD. <---- this is my problem :confused:

And on and on, why not use the search function and get your answer now instead of later?