i have this script that i wrote to make the gun sway when the player moves the mouse but it does not work and i dont know why. please help me find out why it doesnt work.
#pragma strict
var xSwayAmount : float = 0.01;
var ySwayAmount : float = 0.05;
var maxXamount : float = 0.35;
var maxYamount : float = 0.2;
private var vector3 : Vector3;
var smooth : float = 3.0;
function Start () {
vector3 = transform.localPosition;
}
function Update () {
var fx : float = -Input.GetAxis("mouse X") * xSwayAmount;
var fy : float = -Input.GetAxis("mouse Y") * ySwayAmount;
if(fx > maxXamount){
fx = maxXamount;
}
if(fx < -maxXamount){
fx = maxXamount;
}
if(fy > maxYamount){
fy = maxYamount;
}
if(fy < -maxYamount){
fy = -maxYamount;
}
var detection : Vector3 = new Vector3(vector3.x + fx, vector3.y + fy, vector3.x);
transform.localPosition = Vector3.Lerp(transform.localPosition, detection, Time.deltaTime * smooth);
}