Hey all, I’m still prototyping my DOOM clone and right now I’m trying to decide what weapons to use.
I either want to have 4 guns and a melee, OR 7 guns and a melee.
It really all comes down to controls. I would like to do more with less and have the weapons cover a wide range of uses, so that players aren’t left juggling their inventories.
Four seemed a good number so that you can assign one to each direction on the D-pad, and then have a dedicated button that whips out the melee instantly (or possibly press a direction twice).
Seven works too since I can have a weapon equip at the press of a button then pick the second weapon by pressing it twice (or maybe use angles on the D-pad).
ANYWAY, the four that I am doing for sure are:
1) Railgun with a continuous fire alt fire
2) Rocket Launcher with a Grenade Launcher alt fire
3) Plasma Rifle with a BFG alt (The BFG is nerfed by high ammo cost and a long cooldown)
4) Flack Cannon with a concussion grenade alt fire
For the melee I’m debating:
a) Something like Halo’s plasma sword
b) Something like Doom’s chainsaw, with an alt fire that sticks it in the enemy
c) A mix between the two. Primary does continuous damage and alt does a grappling attack
If I DO go for 8 weapons I will definitely have a Flame Thrower like the Pyro’s from TF2. I pondered if I should use the flame thrower or the flack cannon for WAY too long. I love them both so much I don’t want to give up either.
That leaves TWO other weapons to pick if I do go for 8 weapons.
Here’s what I have as front runners:
a) Halo’s Needler, but with a shotgun style burst. I know there are a lot of people who LOVED the needler and a lot of people who HATED it. I love the idea of pumping an enemy with high damage, but having a delay before it goes through.
b) Explosive Crossbow that sticks into an enemy for a little damage, but then explodes after a delay for a large amount of damage. Not sure what to do with the alt fire. Suggestions are welcome.
c) Blood’s Flare Gun that does the same as the crossbow, but leaves the enemy engulfed in flames. Again, not sure what to do with the alt fire. Suggestions are welcome. Maybe combine the flare and the crossbow?
d) Assault Rifle with a zoom for alt that turns it to a burst mode. I realized that of all the weapons listed so far only the Railgun has a hitscan attack. I’m not a huge fan of hitscan weapons, but I also think people would miss it.
e) Mini gun that revs up with alt fire. Again, nice to get another hitscan weapon, although the wind up defeats that, huh?
f) Magnum. Slow, beefy shots with medium range. No idea what to do with the alt.
g) Orbital laser. I just always wanted to see one in a game since watching Akira as a kid. It was pretty good in GoW. I just want to do my own take on it. Only trouble is that orbital lasers only work outside.
h) Snarks from HL1 (Or some other short term AI companion). I sometimes feel like I’m the only one that missed watching soldiers freak out as these over grown fleas bored into their guts. Honestly, they were always one of my favorite weapons of all time and I would pick them in a hearthbeat, but I just hear so much overwhelming disdain for them.
i) Microwave Beam. I have not seen this one before, but the idea is that you shoot a continuous beam at an enemy and they gain a charge. If the charge is more than their health they explode. The bigger the charge, the bigger the explosion. Alt fire would be a spread shot that does less damage.
j) Razor Jack from UT. (or some other weapon that bounces around like crazy). The razor jack always sounded so cool, but had zero practicality.
THAT SAID, here are some weapons that I will not consider since:
a) Gravity Gun. It would not fit in a Doom clone. I want weapons that keep you moving. Not stopping to look for ammo, or standing around watching the outcome of the shot.
b) Any traps. Again, traps don’t keep you moving forward. This includes prox mines, the demo’s gun from TF2, and trip wires.
c) Weapons that are objectively weaker or stronger. I really want to emphasis using weapons to expand playstyle, not jut be a continuation of power. I will start the player with two weak weapons (a fist and a plasma pistol) and both will be replaced and not be in the game once their counterparts are found. And any strong attacks will be balanced out with cool downs and ammo consumption.
What do you all think?
Which of the weapons mentioned that I’m considering do you like the most?
Did I miss any of your favorite weapons?