Guts and Glory- a "survival racing game"

I would like to share with you the project I have been working on for the past year and half (about 6 months learning Unity and other software and about 12 months in development). This work has been done in-between working a full-time job, going to college half-time, and raising a family. With little sleep and lots of coffee, this is what I have so far. Looking forward to hearing more feedback from my fellow developers on this, to help shape the future of this game!

Inspirations include: Happy Wheels, Turbo Dismount, BeamNG, Mario Kart, Super Meat Boy, and many others!

(Note: Due to significant changes, the original post for this project has been abandoned and I’ve setup a clean new slate here to avoid any confusion for newcomers. For the curious, you can check out the old post here but all new conversation should happen on this post. Thanks!)

WARNING: contains blood and violence

VIDEOS:

SCREENSHOTS:





DESCRIPTION

Guts and Glory is a game about ordinary people competing in extraordinary challenges of life and death!

The first game mode planned is a “survival racing experience.”

Players will select from a wide variety of vehicles, including realistic bicycles, poorly built cars, and rocket-powered homemade contraptions (and a WHOLE LOT MORE). They’ll race to the finish line through 3D worlds with full 360 degrees of freedom, dodging all sorts of hazards, including sawblade windmills, giant wrecking balls, medieval cannons and crazy turrets.

Each vehicle is completely physics-driven, with 100% ragdoll riders, realtime dismemberment, and vehicle damage.

This means that every turn, every crash, and every death is unique—and often results in hilarious scenarios! Severed limbs spray blood all over nearby characters and the environment as you struggle to hang on and reach the finish line. Vehicles get dented, smashed and lose parts. Wheels can be popped or just knocked off completely. Determined players on tough tracks will find themselves hobbling across the finish line bloodied, missing limbs, stuck full of arrows, on a smashed vehicle only one hit away from being incapacitated!

FUTURE PLANS

Some planned features include:

  • Track Maker (plus share and search functions)
  • Full controller support (PS, Xbox, Steam, generic, etc.)
  • Destructible environments/props: smash through windows, thin walls, fences, crates, signs, vases, etc.
  • AI Characters that wander around, run away screaming, chase you with chainsaws, etc.
  • At least 10 unique vehicles
  • 100 “official” Tracks, spread across 10 different themed Maps
  • Loads of Hazards, Special Items, and maybe even Power-Ups?
  • Time of day system: this means racing at night, evening, or with realtime lighting changes over the course of the race!
  • Steam integration: Leaderboards, Achievements, level sharing, etc.

If this game is popular enough, I plan on building additional Game Modes as well. I’ll look to fans to point me in the right direction on this one. Some ideas include:

  • Safety Bus/Taxi: You are Chuck. You are a bus/taxi driver… except your bus/taxi is just an old pickup truck, painted yellow, with wooden bench seats bolted into the bed. (Hey, local budgets are really tight!) Your job is to pick up and deliver passengers to their destinations as quickly as possible—with minimum casualties or collateral damage.
  • Adventure Time: This game mode would play similar to a 3D platformer adventure game—but in vehicles and totally physics driven. Would include weapons, power-ups, and epic boss fights.
  • Deathmatch Arena: Challenge Friends in a battle to the death. Think Super Mario Kart arenas—but with bloody deaths and dismemberments!

LOTS MORE TO COME AS THIS PROJECT DEVELOPS!

I genuinely thank you for taking the time to view this post and would love for you to take a moment to leave comments and let me know your honest opinions about it (good or bad). This is still in early development, and I really value the opinions of my fellow game devs!

Sincerely,

  • HakJak

If you want to know more, check out the following links:

My main website: http://www.hakjak.com/
Steam Concepts page: Steam Community :: Error
Twitter: x.com
Facebook: Redirecting...

Thanks for stopping by :smile:

2 Likes

Seem like a Trails Evolution inspired game, I attempted to start one like this but couldn’t get the rider perfect.
Great great work here, look forward to seeing more updates.

Howarth Studios (Independent Unity Developer)

1 Like

Thanks :smile: Yes, I forgot to put that on my list of inspirations. Unlike Trials, however, this game will be set in a fully realized 3D world. No “rails” here baby!

Getting the rider physics “just right” and making it interact correctly with the bike physics was a giant pain. I went through over 100 iterations of the bike character alone before I arrived at what you see here. Luckily dogged determination is one of my strong suites (for better or worse).

1 Like

Just a quick update for anyone that’s interested. I just finished the third playable vehicle/character for this game. Below is a montage of handling and crash tests. Let me know what you think!

2 Likes

Maybe its just me. (As a parent) but im not a big fan of seeing kids get hurt,killed or mamed, You might wanna rethink the kid aspects of the game. Not saying i wouldnt play it BUT i would think twice before doing it due to the violence towards the kids.

Otherwise Keep up to good work!

Thanks for the feedback! I’m still on the fence about the issue because the vast majority of voters on Steam Concepts said they wanted to keep them in the game (like Happy Wheels), but then the majority of feedback here in Unity forums was to take them out. I feel like the kids make it more interesting because it raises the stakes of the race (and after all, it’s not real), but I also don’t want that alone to keep someone from being able to enjoy the game.

At the very least, I’m either going to have an option to turn them off, or take them out and make it a free DLC for those who want it.

2 Likes

Well if you add a on/off option I think your good to go :smile:

2 Likes

I second this, parents hate things of killing kids, kids are fine with it. Either way turning it on/off is a win/win.

1 Like

I Absolutely love this game!
Destruction, gore, hilarious physics which promise that you will have a great time.
Their is nothing I don’t like about the game but I think it would be awesome if you could customize your vehicle or player clothes/colors.
This is defiantly my type of game and I love it too bits!

1 Like

Thank you!! I’m planning on looking at possible customization options in much later updates.

2 Likes

Can’t wait for the game to pass steam green light. I’m going to but it the day it passes.
I have already spent 10 hours+ on the game and will be on my top 5 favorite games for a long time to come.
Already saving money for the release lol

1 Like

Awesome :smile: That’s my goal–to build something that will be a favorite in gamer’s collections!

1 Like

Hahaha well looks like you did just that :smile:

You got a YouTube video out there with almost 1/2 a million views dude! Killing it!..Tobusucus? Markiplier? Don’t forget us peons when you’re swimming in the scrooge McDuck swimming pool of gold!

2 Likes

LOL, thanks! I’m doing another free demo build and launching a Kickstarter on September 15th. Hoping to raise enough that I can work on the project full-time, since trying to do it while working a very demanding job is getting ridiculous. Hopefully lots of people will support it so I can make it bigger and better… and FASTER :smile:

1 Like

I have a suggestion to add on:
Change camera view between characters

Thanks! I actually just added something similar, but it allows you to view anything, rather than just toggling characters :smile:

I’m also adding a screenshot button in-game as well. All this should be available in the next update, v0.7, releasing Sep 28th. :slight_smile:

Here’s a preview: x.com

Edit: HUD is hidden and Menu minimized now too