I would like to share with you the project I have been working on for the past year and half (about 6 months learning Unity and other software and about 12 months in development). This work has been done in-between working a full-time job, going to college half-time, and raising a family. With little sleep and lots of coffee, this is what I have so far. Looking forward to hearing more feedback from my fellow developers on this, to help shape the future of this game!
Inspirations include: Happy Wheels, Turbo Dismount, BeamNG, Mario Kart, Super Meat Boy, and many others!
(Note: Due to significant changes, the original post for this project has been abandoned and I’ve setup a clean new slate here to avoid any confusion for newcomers. For the curious, you can check out the old post here but all new conversation should happen on this post. Thanks!)
WARNING: contains blood and violence
VIDEOS:
SCREENSHOTS:
DESCRIPTION
Guts and Glory is a game about ordinary people competing in extraordinary challenges of life and death!
The first game mode planned is a “survival racing experience.”
Players will select from a wide variety of vehicles, including realistic bicycles, poorly built cars, and rocket-powered homemade contraptions (and a WHOLE LOT MORE). They’ll race to the finish line through 3D worlds with full 360 degrees of freedom, dodging all sorts of hazards, including sawblade windmills, giant wrecking balls, medieval cannons and crazy turrets.
Each vehicle is completely physics-driven, with 100% ragdoll riders, realtime dismemberment, and vehicle damage.
This means that every turn, every crash, and every death is unique—and often results in hilarious scenarios! Severed limbs spray blood all over nearby characters and the environment as you struggle to hang on and reach the finish line. Vehicles get dented, smashed and lose parts. Wheels can be popped or just knocked off completely. Determined players on tough tracks will find themselves hobbling across the finish line bloodied, missing limbs, stuck full of arrows, on a smashed vehicle only one hit away from being incapacitated!
FUTURE PLANS
Some planned features include:
- Track Maker (plus share and search functions)
- Full controller support (PS, Xbox, Steam, generic, etc.)
- Destructible environments/props: smash through windows, thin walls, fences, crates, signs, vases, etc.
- AI Characters that wander around, run away screaming, chase you with chainsaws, etc.
- At least 10 unique vehicles
- 100 “official” Tracks, spread across 10 different themed Maps
- Loads of Hazards, Special Items, and maybe even Power-Ups?
- Time of day system: this means racing at night, evening, or with realtime lighting changes over the course of the race!
- Steam integration: Leaderboards, Achievements, level sharing, etc.
If this game is popular enough, I plan on building additional Game Modes as well. I’ll look to fans to point me in the right direction on this one. Some ideas include:
- Safety Bus/Taxi: You are Chuck. You are a bus/taxi driver… except your bus/taxi is just an old pickup truck, painted yellow, with wooden bench seats bolted into the bed. (Hey, local budgets are really tight!) Your job is to pick up and deliver passengers to their destinations as quickly as possible—with minimum casualties or collateral damage.
- Adventure Time: This game mode would play similar to a 3D platformer adventure game—but in vehicles and totally physics driven. Would include weapons, power-ups, and epic boss fights.
- Deathmatch Arena: Challenge Friends in a battle to the death. Think Super Mario Kart arenas—but with bloody deaths and dismemberments!
LOTS MORE TO COME AS THIS PROJECT DEVELOPS!
I genuinely thank you for taking the time to view this post and would love for you to take a moment to leave comments and let me know your honest opinions about it (good or bad). This is still in early development, and I really value the opinions of my fellow game devs!
Sincerely,
- HakJak
If you want to know more, check out the following links:
My main website: http://www.hakjak.com/
Steam Concepts page: Steam Community :: Error
Twitter: x.com
Facebook: Redirecting...
Thanks for stopping by