GVR Controller reticle Issue Latest GVR Package

Hey everyone,

So I have a scene setup that has multiple canvas’s all with gvr pointer Graphics Raycaster. I have a canvas in-front of the user between z of 3-10 and I have a curved canvas above the user and an admin panel to the right for switching through UI options.

For some reason when I am pointing the controller in editor or in a build the reticle will snap to my gaze and stop following my controller. I checked GVR Laser Pointer and the pointer intersection seems to raycast in-front of my camera and draw the distance to the canvas in-front of the player’s gaze.

Has anyone run into this and solved it for uGUI?

Thank you - SolleXelloS

Anyone Viewing this make sure all Canvas object replace the Graphics Raycast Component with the GVR Pointer Raycaster component.