I’m using GVR SDK 1.70 in Unity 2017.1.0f3
I have a mostly functioning GVR game. However, colliders stop being triggered when they are moved away from the camera. If I check “Draw Debug Rays” on the GVR Pointer Physics Raycaster, it looks like the range of the raycaster is pretty limited.
Any suggestions on how I could increase the distance at which the raycaster checks for collisions?
For anyone else that runs into this problem, you can change the raycast distance by adjusting RETICLE_DISTANCE_MAX in GvrReticlePointer.cs
Has this changed since you posted this?
i cannot seem to find the value you have posted and the only things similiar in the script are
/// Minimum distance of the reticle (in meters).
public const float RETICLE_DISTANCE_MIN = 1000000f;
/// Maximum distance of the reticle (in meters).
public float maxReticleDistance = 1000000f;
neither seem to do anything even set very high as you see here