GvrReticlePointer follows movement of GvrMain

The problem is if I look to the right the reticle also moves to right, its likemy mouse cursos in play mode in Unity editor how can i turn it off?

The starting view:

Looking right (ALT + MouseMovement to the right):

Looking left (ALT + MouseMovement to the left):



The reticle should be a child of the camera, that should probably fix your problem