I’m using Unity to develop an iOS app that will ship on devices that have both gyro and compass. I’m wondering if Unity is already smart enough to be incorporating the compass information into Gyro.attitude to avoid drift, or if it isn’t, whether there is a way to do that (either a setting or an accepted algorithm). I ask because I believe the iOS ObjC API has CMAttitudeReferenceFrameXMagneticNorthZVertical as an option for its reference frame, which I believe accomplishes this for their attitude data.
Great question. We see a ton of drift, so I highly doubt it’s already incorporated. Would love to see an answer to this, any chance of getting it moved to the iOS forum?
Great question, i’m also interested in this. Anything new about the subject?
Any update?