Gyroscope Input vs World Gravity

Hi Unity,

Would someone please explain how to use the gyroscope’s rotation to affect the in game gravity?

I’ve been trying for the good part of 10 hours to no avail.

Physics.gravity = Input.acceleration;

You might want to scale it, normalize it, or invert it, or give an impulse to some objects that are supposed to be free-falling, but that will work.

I was completely saturated by it… Thanks halley, works a charm now lol.