Gyroscope not working in Android Build, but it works on Unity Remote?

I have been working on a simple Gyroscope Sensor that rotates the camera around.

This code works perfectly when I plug in Unity Remote with my Samsung Galaxy S22 (Android Version 13).

However, when I build and export the game as APK onto my phone, the Gyro Sensor simply displays (0, 0, 0) and does not rotate the camera at all

P.S. the delay of 1 second fixes a bug when the gyro sometimes does not activate.

I am suspecting it may be a problem with the Project Settings, any help would be appreciated, thanks.

    public class GyroController : MonoBehaviour
        public Transform cam;

        private bool gyroEnabled;

        public UnityEngine.Gyroscope gyro;

        private Quaternion rotation;
        private void Start()

        private IEnumerator DelayedStart()
            yield return new WaitForSeconds(1f);
            gyroEnabled = EnableGyro();

        private bool EnableGyro()
            if (SystemInfo.supportsGyroscope)
                Input.gyro.enabled = true;
                gyro = Input.gyro;

                transform.rotation = Quaternion.Euler(90f, 90f, 0f);
                rotation = new Quaternion(0, 0, 1, 0);

                return true;
            return false;

        public Text gyroscopeAttitiudeDisplay;

        private void Update()
            if (gyroEnabled)
                cam.localRotation = gyro.attitude * rotation;


                gyroscopeAttitiudeDisplay.text = $"Gyroscope: x:{gyro.attitude.x} STATE:{gyro.enabled} y:{gyro.attitude.y} z:{gyro.attitude.z}";
                gyroscopeAttitiudeDisplay.text += $"

ACCEL: x:{Input.acceleration.x} y:{Input.acceleration.y} z:{Input.acceleration.z}";


I was able to fix this issue by changing the input handling to “Both”