Hacintosh for Unity game development?

Is anyone is using a Hacintosh for Unity game development?

If so, what specs? And how doers Unity run?

I don’t. I know someone who used to, and I’m pretty sure they don’t any more. The Mac software update treadmill is bad enough if you’ve got legit stuff, why make it harder by having dodgy stuff?

Do you realize you can make Xcode projects for iOS builds from the Windows version of Unity now? So you might be able to get a cheap Mac Mini or something and set it up as a build server. Save most of the trouble and most of the cash. Plus I’m sure you could find bonus use for it as Asset/Cache Server or similar.

dont waste your time… every osx/xcode update will require re-install/re-configuration (if you can even get it to work).

I started on this path, got it all working, then needed to update xcode, which was then incompatible with the osx I had installed (which couldnt be updated).

Thanks guys. The Hackintosh is out.

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A what!!!..

EDIT:Never mind I looked it up sounds like it would be fun to experiment with on an older or spare pc.

I used to. I agree not worth it updates are very fragile. I eventually got an old MacBook pro on ebay for less than $300 and am glad I did. The amount of troubleshooting/hacking you have to put into a hackintosh is a lot.

I would read the Yosemite os hardware requirements and then get as low of specs as you can get by with assuming its not your main dev pc and is only for mac/ios builds. On ebay lowest price is usually a MacBook, mbp, or mac mini. Maybe give yourself a little buffer if you’re intending to use it for a couple years.

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I do it using VMWare. Work pretty good. I have a Macbook Air, too but prefer do work on a real PC. :wink: Having OSX in a Window in Windows 7 is fun. :smile:

The Xcode license agreement appears to forbid usage on a Hackintosh and “any non-Apple-branded computer”:

B. Other Use Restrictions.The grants set forth in this License do not permit you to, and you agree not to, install, use or run the Developer Software on any non-Apple-branded computer, or to enable others to do so.

It’s really just a hobbyist area these days. Unless you enjoy picking very specific hardware and DSDT editing (which requires at least some familiarity with ACPI), you’re not likely to get a machine to 100%. Add that to the joys of major OS X upgrades.

If that doesn’t sound like a big bowl of fun to you, then I’d tend to recommend against it.

Thanks guys. I guess I’ll stick to the real thing. Or go with Unity on a good Windows machine, with a cheap Mac Mini as a build server for iOS / OSX.

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That’s sort of what I do. OSX on my MacBook Pro and do most of my developing on my Win 7 machine. Win 7 isn’t all that bad except the focus behaviour drives me batty. I tried the Hackintosh route but it irritated me more than Windows.