Overview
Hack It is an RTS-style hacking themed game that involves the player, an intern working for a massive cyber-security company, testing their latest sotfware. The gameplay features a maze-like environment where the player must navigate objects called hacker nodes to their target, whatever they are trying to hack into, with a bunch of stuff in-between. Defender nodes defend the target system and will do anything in their power to stop you, if they find your hacking source then you’re busted. Security nodes can be used by either side, hacker or defender, and they act as stationary sentries, they will eliminate any nearby enemy units. There’s plenty of techno club music and helpful and occasionally humorous dialog to go around to keep you even further immersed into the cyber world. You’ll be put up against some of the most sophisticated cyber-defense systems in the world, question is, can you Hack It?
Updates
November 21, 2012 - Alpha Build 0.0.7 was released today, more about this can be read below.
January 12, 2013 - Work on the project has resumed, more about this can be read below.
March 2, 2013 - Alpha Build 0.0.7.4 was released today, more about this can be read below.
April 21, 2013 - Alpha Build 0.0.8 was released today, more about this can be read below.
Updates
1-12-13
Happy New Years! With the recent release of Unity 4 the team had gotten a bit distracted and wanted to play with it’s new toys (namely Mecanim), subsequently our programmer went on vacation and only returned recently, therefore not much has been done except fixing small bugs and making small improvements. We will have another alpha build up soon with more music, more levels, and much more to do. Stay tuned!
8-14-13
We know it’s been a while since we’ve said anything but this entire time we were indeed working on the project, and it has come quite far along. We’re now preparing for some beta releases as only a few more main features have to be added. We’re really proud of how the game has come along and we can’t wait to show you what we have been working on. Stay tuned.
The Alpha
We are releasing alpha builds for testing up until we reach the fourth level so we can get some feedback and fix any bugs that just happened to crawl past us. The first build acts as a tease for the rest of them, the subsequent ones will feature more levels and the overall game will improve during the alpha release cycle. The second build features the second level and defender nodes. The third build features the third level and also a new unit, the security nodes. They are all free to play and are downloadable on our website at http://darkstarinteractive.net/. The website isn’t finished so right now the only place to post feedback is here, as the website sections get finished such as the community section, we will start taking feedback there. All feedback is acceptable, however. Mac, Windows, and Linux are all supported.
The alpha is downloadable here: http://darkstarinteractive.net/hackit.html
The Team
We are just a small team of independent developers working on this game. You might only know us as Dark Star, we have actual names but here we will just use our aliases, let me introduce you to the team.
Skaven - Programmer, Artist, Web Designer
Elesser - Writer, Social (Facebook, Twitter, etc.)
Dazkix - Composer, Sound Effects
That’s right three people… very short credits.
Screenshots
Updated ones are coming soon! The ones below are from the first publicly playable build of the game and are very outdated.
Level 2 is extremely hard in the alphas, we have toned the defender nodes down a bit. You shall be commended (pat yourself on the back maybe?) if you get past it and get to enjoy the somewhat easier Level 3
For the most part any bugs in the alphas have been addressed by now so they’re just to get a taste of what the game will be like. However if you find something very strange or out of place happening then let us know.


