hack n slash tutorial blues in C#

The more this tutorial, the more frustrated I am getting. The latest issue comes from teh targeting script.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Targeting : MonoBehaviour {

public List<Transform> targets;
public Transform selectedTarget;
private Transform myTransform;
	
// Use this for initialization
void Start () {
	targets=new List<Transform>();
	AddAllEnemies();
	selectedTarget=null;
	myTransform= transform;

}

public void AddAllEnemies() {
GameObject[] go=GameObject.FindGameObjectsWithTag("Enemy");
	foreach(GameObject Enemy in go)
		AddTarget(Enemy.transform);
}

public void AddTarget(Transform Enemy) {
targets.Add(Enemy);

}

private static int SortTargetsbyDistance(Transform t1, Transform t2) {
return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));

}

private void TargetEnemy() 
{
	if (selectedTarget == null)
	{
		SortTargetsbyDistance();
		selectedTarget=targets[0];
	}
	else
	{
	int index= targets.IndexOf(selectedTarget);	
		if (index < targets.Count -1)
		{
			index ++;
		}
		else {
			
			index=0;
		}
		DeselectTarget();
		selectedTarget=targets[index];
		
	}
	SelectTarget();
}

private void SelectTarget(){

	selectedTarget.renderer.material.color=Color.red;
	
	PlayerAttack pa= (PlayerAttack)GetComponent("PlayerAttack");
	
	pa.target= selectedTarget.gameObject;
}

private void DeselectTarget() {

	selectedTarget.renderer.material.color=Color.blue;
	selectedTarget=null;
	
}
	
// Update is called once per frame
void Update () {
	if (Input.GetKeyDown(KeyCode.Tab)){	
	TargetEnemy();
	}
}

}
it seems to be having trouble with the myTranform variable. I double checked to make sure myTransform = transform instead of Transform, but now it’s having trouble with the returning transform position.

Assets/Scripts/Targeting.cs(34,42): error CS0120: An object reference is required to access non-static member `Targeting.myTransform’

Assets/Scripts/Targeting.cs(34,20): error CS1502: The best overloaded method match for `UnityEngine.Vector3.Distance(UnityEngine.Vector3, UnityEngine.Vector3)’ has some invalid arguments

Assets/Scripts/Targeting.cs(34,20): error CS1503: Argument #2' cannot convert object’ expression to type `UnityEngine.Vector3’

Assets/Scripts/Targeting.cs(43,25): error CS1501: No overload for method SortTargetsbyDistance' takes 0’ arguments

What am I missing here?

Also still having issues with the basecharacter script.
I narrowed it down to the setup vitals section and lines of this type:
GetVital=((int)VitalName.Life).AddModifer( new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution ), .5f));

It can’t seem to find the variable that’s under its nose. Is there another way to do this?
Thanks!

It looks like you copied the SortTargetsByDistance method incorrectly.