Hair Dynamics

Hi, I am just tired of googling and searching and njot finding a good solution.

I dont even know how to export the hair from blender to unity, in order to apply a
hair dynamics, does anyone found a good solution?

The char is a medium poly with long hair, a ponytail to be specific.

I have to bone the ponytail? in the same armature as the body? or a new one?

Skinned cloth didnt worked for me, the paint editor is just too slow.

Any help? Thanks in advance.

Just add bones to ponytail and export the whole model as usual. This asset can apply physics to ponytail bones for you: Dynamic Bone