Hi, I am just tired of googling and searching and njot finding a good solution.
I dont even know how to export the hair from blender to unity, in order to apply a
hair dynamics, does anyone found a good solution?
The char is a medium poly with long hair, a ponytail to be specific.
I have to bone the ponytail? in the same armature as the body? or a new one?
Skinned cloth didnt worked for me, the paint editor is just too slow.
Any help? Thanks in advance.