Still working on sizing and transparency.
http://www.birdshow.net/unity/Hilary.html
-SB-
Looks great! Well done!
Isn’t it Hillary? I do get some glitches here, like…
I tried to fix it.
It’s funny I have an older PC and the hair doesn’t show up at all.
http://www.birdshow.net/unity/Hilary.html
-SB-
My work PC is just over a year old, with a Core 2 Duo processor, but because it only has inegrated graphics (I assume this is the reason), it won’t show the hair either.
And while taumel’s screenshot shows a blonde, my MacBook Pro displays a greying brunette. :?:
I replaced the Blonde for the new hair.
It’s the same file.
-SB-
The characteristics are really good in these models, although slightly disgusting with this head. The glitches from the previous model are gone but now i do get black blinking pixels depending on the viewing angle.
You might want to take out you magnifier…
…
Nice work, spooky and eery, but nice!
I liked the shell hair, and thought the result was very compelling. Was that a single texture for the base and the same + alpha for the shell?
On the hair I used Nature - Soft Occlusion and an alpha channel on the texture.
-SB-
Cool!
The eyes are great - the clear reflective cornea looks very believable.
cheers,
Very effective!