Thank you for a great idea. I’ll make this doc asap.
Just picked this up… it looks great! Just waiting in the Maya plugin and I’ll share some of my work with it.
Maya plugin will be added soon in the next update. As a lot of people asked.
Glad to hear it. Any idea of when that might be ready?
Any chance for capsule collider integration too?
Looks fantastic!
Couldn´t this be used for grass, too?
I plan to upload it at the end of this month.
Yes, I plan to add capsule collider. It has hight priority as well.
It is possible.
But grass need different shading model.
And other LOD system
And it have sense only if you need realistic collision with grass.
I will think about and maybe will release other asset for grass.
Hi im having three problems i cant seem to find solutions for:
- Ive tried different scalps and hair styles but i always get this weird result, half of of the hair back is always missing.
- whenever i zoom the camera too much or alt tab unity while in runtime the hair tool stops working.
- im also having these errors no matter what.
Hi, any update on how the Maya export is coming along? Thanks.
- Render settings => Length1 Length2 Length3 Try to set all values 1.
- Stands settings=> Bounds Size. try to increase this value
- It’s unity bug. It always appear when you instantiating compute shader. Bug is registered. But it works good whis this messages.
If you will not be able fix something send me Hair Script screenshot
Yesterday I uploaded a new version with editor inside of unity.
I can make plugin for maya it is 2 -3 days. But please send my any working video. Which instruments people ususaly use to create hair. Because instruments which I saw in maya was owfull.
I never used Maya hair before, but I was going to quickly learn it to work with your tool. Did you say you now have a hair editor inside of Unity?
Yes, It is ready to download now
It is a great tool!
So I have a question.
Shadow is not rendered.
How do I render shadows?
Error appears in the HairShadowShader.
Shader error in ‘Unlit / HairShadow’: unrecognized identifier ‘V2F_SHADOW_COLLECTOR’ at line 238 (on d3d11)
It because of changes in unity 5.4.1 I’ve fixed it and uploaded to asset store. So it is waiting for approve
Any news about receiving shadows ?
This is somehow not really working with 3DS Max.
Everytime I use the HairExporter Script I get this scalp model with one or two added triangles (depends if I seperate my scalpt to left and right)
This is what HairTool produces
And here the HairTool Settings
Update with fuly supported shadows and depth texture is already uploaded to asset store and waiting for approve.