Hair tool is a plugin for creating animated human hair.
Physics are implemented with a custom engine based on Verlet integration, and executed on GPU (Compute Shader). You can configure elasticy, gravity, drag, and curveness in editor. Sphere Colliders can be added to bones so it interacts with body a realistically. Unity WindZone component is supported.
Lighting is based on Kajiya-Kay reflection model. You can configure color and specular facor in editor.
Shadows are implemented as a Unity shadow caster pass.
Editor is integrated in Unity. Also you can create hair geometry with Blender and 3dmax.
@andrii-shpak
Hey mate, after our long bugfixing with long hair, I occured some AO problems together with your hair tool.
I don’t know if this is already solved with 1.1.0 and I will try it out the next days.
Just wanted to give you a heads up. I will try to provide you some screenshots, maybe you can find out if this is a problem on the AO solution side or some bug with the hair shader.
Now I am really waiting for some showcase of your Horse Animset Pro together with Hair Tools!
I own both and damn, that would be awesome if you would provide seperate working hair models for those neat horses
This is completely different hair, so you can use it with any model you have, but you must either use the hair style samples that come with this or make your own.
HI,andrii-shpak.
I use hair tool v1.1.0 in unity5.5.
But,when i assign collider to my model, it’s hair will be aflo.
(My model file scale is 0.999)
Please tell me how to fix it.