Hello Unity Community,
I’m facing a transparency issue with hair when importing a character from DAZ3D and Character Creator into a Unity HDRP project. The workflow I followed is as follows, and I’ve also included a video to show the steps:
- Export from DAZ3D:
- I created a Genesis 9 character in DAZ3D and applied hair.
2.Import to Character Creator 4:
- I imported the character into Character Creator 4.
- Added hair simulations but didn’t change the hair visuals or textures.
- Import to Unity HDRP:
- I imported the character into a Unity 6 HDRP project using the **CC_Unity_Tools_HDRP
pipeline provided by Character Creator. - The skin renders perfectly, but the hair has issues:
- It looks overly thick.
- It has a strange transparency effect where I can see through the hair in an unnatural way.
DAZ3DHairIssue UnityExportCharacterCreator.rar (23.3 MB)
I tried many things but I connote find what is the issue
- I try many hair from daz3D all gives the same result
- I try to merge hair materials in character creator 4
- I try to export the hair without the hair simulations from character creator 4
- I try to export the character to blender then unity but no need because it give the same result in blender before I exported to unity
- I try to make the hair shader the same daz3D shader hair (Daz3D/uDTU HDRP.Hair)
it’s from Daz3D bridge - I try to make the hair shader the unity shader HDRP/Lit and HDRP/Hair
- I try to low the polygon hair in character creator using (Polygon Reduction-Object) InstaLOD