the first part to my script works but the second part does not. the bit that works is the hide at the start. But when i enter the trigger and press “E” it does not show again. here is my script:
function Start ( )
{
var child = transform.GetChild(0);
child.renderer.enabled = false;
}
function OnTriggerStay(trigger : Collider) {
if((trigger.gameObject.tag == "Player") && Input.GetKeyDown(KeyCode.E)) {
var child = transform.GetChild(0);
child.renderer.enabled = true;
}
}
any help or amendments would be great
thanks
What i would recommend is doing it with OnTriggerEnter/OnTriggerExit.
var canHandleKeypress : boolean = false;
function Start ( )
{
var child = transform.GetChild(0);
child.renderer.enabled = false;
}
function OnTriggerEnter(trigger : Collider) {
if((trigger.gameObject.tag == "Player") ) {
canHandleKeypress = true;
}
}
function OnTriggerExit(trigger : Collider) {
if((trigger.gameObject.tag == "Player") ) {
canHandleKeypress = false;
}
}
function Update( )
{
if (canHandleKeypress && Input.GetKeyDown(KeyCode.E))
{
var child = transform.GetChild(0);
child.renderer.enabled = true;
}
}
I’m not that familiar with javascript, so possible syntax errors here, but you get the general idea.