Hall of Archery Open for Beta Testing

Hello Unity folks!

I finally got around to completing enough of my target archery game for a beta test.

http://www.houseofthemagus.com/?p=3

Give it a whirl if you have time, and let me know your comments. I am specifically looking for bugs. I am well aware of the lack of graphic polish, and leader boards. I’ll get to those when I have time.

Thanks!

322827--11375--$hallofarchery090_107.jpg

Woo-woo:

Pretty fun, I’d just prefer being able to see where each arrow lands, so I can adjust my aim accordingly. I just might not be able to see them because of colorblindness, those bright-reds always throw me off.

I am glad you liked it.

I agree about the arrows. Their appearance needs much improvement.

I am also working on a way of showing the player what happens to each arrow. I have yet to decide which method I’ll use. Instant replay is an option. A picture in picture is another. I had originally used particles to illustrate the arrow’s path, but I did not like how it looked (nor how it performed). I think some kind of brief halo around the arrow when it strikes an object might work as well.

Sounds quite nice. I’ll be looking forward to future versions!