Hi,
I am trying to create a Halo 3 banshee-like control scheme for a plane in my game. I have currently attached rotation and engine scripts to the main camera of the scene and this works well.
All I need to do now is to get the plane object to be positioned in front of the camera at all times, but to also be able to rotate it slower than the camera rotates to get the Banshee effect.
I have tried attaching the plane graphics object to the main camera (as a sub-object), but this fails, as the plane stays in the correct position, but it's rotation is always the same as the camera. I expected this to happen, knowing how game objects transform's work.
Does anybody have any ideas of how to get the plane to function like a Halo 3 banshee? Do you think this requires animation in the 3D package, or will it be achievable through Unity scripting alone?
Thanks, Rich