Open up 3ds Max or Autodesk and go to MAX script/ Run Script, then locate file “GBXModel_Importer_v2-0-0” and open it.
You can get autodesk for free with a student licence.
Once it opens it should be state forward for you to figure it out. Choose your .gbxmodel, and then choose other options such as wanted it rigged, textured, etc and it will be imported. Note: I’m still trying to find out how to convert the sound and the rest of the tag files.
Have fun with these files
Note: you cannot publish a halo game, as the rights belong to Microsoft so games you create can only be freeware.
Credit: should go to the halo custom edition community who have kept halo ce alive on pc and Bungie.
see my next post and my last post before you coment on this topic
On a scale of one to useful, this probably rates at about one. I understand that people like to have personal projects, but if you can’t ever release anything, what’s the point?
Perhaps you could reread both of my comments above to see whether disagreeing with me is really what you meant to do. Alternatively, I can recommend some good resources on comprehension.
lets clear some things up on this topic:
1:
These are files come right out of the halo custom edition editing kit which let you mod halo custom edition, which is free download form the halo custom edition site " http://hce.halomaps.org/index.cfm?fid=411 " and as such you can use them in a game you make.
2:
I only posted the files here because there was a lack of halo 3d models that weren’t tags files and thought the unity community wouldn’t bite my head off for doing so, guess I was wrong.
3:
What I meant by “publish” is that you can’t sell a halo game for profit, however you can create a freeware version of a halo game you have made.
4 go to for " http://www.xbox.com/en-US/Community/Developer/Rules "MSoft Game Content Usage Rules
Question, does this particular mod use models that were taken from the game to mod it in the first place? It does not seem to be from an official Microsoft source, so there could be still issues with that. You could still likely use it for personal, however you definitely could not publish it, just because something is free, doesn’t make it legal to rip off
Yes It Complies with Microsoft’s Game Content Usage rules the halo custom edition site and comunity, has been runing for aroud 10 years with out any Isues from Microsoft.
The files are form the pc edition of the game not the xbox edition of the game, so the ruls are a little differn’t.
It does not comply with the rules set forth by Microsoft at all. The model format WAS reverse engineered as gbxmodel is a closed format. Someone reverse engineered it therefore it does not comply with the rules at all. It does not get any simpler than this.
If Microsoft/Bungie/Gearbox were to supply the gbxmodel importer then all would be good. This is not the case in this instance.
halo custom edition not halo combat evolved. Do you resurch. It dosent get the models out of the game the files are seperate files that have been created.
The .gbxmodel model files are closed source and were reverse engineered (by the community NOT microsoft/bungie/gearbox) to be opened inside of modelling applications. This is not granted under the license. End of discussion.
whatever it is
halo custom edition was developed by Gearbox Software the company that developed the Halo PC retail version of the game. Go to the faq on the halo custom edition site. http://hce.halomaps.org/index.cfm?nid=396
you only need a key from halo ce to install the compiler and game engine but all the other files are free.
The halo custom edition editing kit comes under the offical downloads page, there go Gearbox Software relaced it as freeware so it dose comply with the Microsoft’s Game Content Usage rules.
End of Story
Next time do your research in multiple places.