Hand Gestures Accuracy Problem

Howdy! I ended up finding a workaround that I shared on another thread just now. If you just ignore the tracking state from ARKit, there are estimated poses hiding behind the curtain! I haven’t tested the gesture recognition stuff with this yet, but simply modifying VisionOSHandProvider to always report valid tracking for each joint gives me a pretty reasonable pose for each one, even if it is not visible. We’ll be pushing an update soon to take advantage of these poses, but in the meantime you may be able to try this as a temporary fix.

1 Like