Hand + Gun

How do you make a hand hold a gun in fps game?

So far i found out i must rigg the moveable parts in the gun and arm with bones in a 3d program. I have Blender.
Does each gun have it’s own arms attatch to it?
So the arms are actually a part off the gun?

Can someone please explain how this works

Thanks

The arms the gun are 2 completely different objects but you’ll need to make the gun a child of the arms so that they stick together.

I usually have one set of arms for each gun so if i want to switch between weapons, i simply activate deactivate the arms accordingly via code.

So basically all you need is a pair of rigged arms, a couple of guns and your all sorted :slight_smile:

Thx :slight_smile:

It’s sometimes worth rendering the gun/hands from a separate camera, so it doesn’t clip through walls/enemies etc.

This also lets you use a different field of view for the gun, which can help if the gun doesn’t look very good from your game’s real FoV

Thanks i will appreciate all tips for this. I think i wanna use the same hands in player view, and enemy view, i know its not good for performance, but i think thats what i want.