Hand Tracking more laggy in polyspatial 2.0.0-pre.11 than 1.3.1

We’re developing a game based on hand actions. And we are doing research on the hand tracking lag in unity 6000.0.16f1. And the result turns out that, in the sample scene Main of Apple visionOS XR Plugin. Hand Visualizer acts differently. 2.0.0-pre.11 version is more laggy than 1.3.1 version.
I’d like to ask that do we miss some settings in the 2.0.0 version or there’re any bugs here? Any help would mean a lot :grinning:

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