I have been trying to setup hand tracking using XR Interaction Toolkit 2.4.3 and XR Hands 1.2.1 packages in Unity 2022.3.7f1.
I have enabled Hand tracking subsystem and Meta Hand Tracking Aim in OpenXR plugin.
I have also enabled the experimental features in the Oculus Link app.
I am testing it with the sample scene Hand Visualizer.
@unity_andrewc Yes I only tested the scene after enabling in the quest pro first. I also noticed something interesting, if I build the apk and deploy to quest pro - hand tracking works. But on the other hand, if I try it in the editor - it does not work.
XR-related things for playing in-editor don’t use the active build target settings, but the settings for desktop/standalone instead. It sounds like you just need to enable the relevant features you’re using (Hand Tracking Subsystem and possible Meta Hand Tracking Aim) in the standalone build settings for OpenXR for hand-tracking to work in the editor.