The goal is to have objects follow the hands. I’m having a hard time finding information for hand tracking. I would assume I use XR Hands in some way. Do I use OpenXR or ARKit to make this work? Or instead of using XR Hands, only use ARKit? Little confused with this, anything will help, thanks!
ARKit (the visionOS version: com.unity.xr.visionos) provides the hand data. The XR Hands package provides the C# API to access that data in Unity.
You can only access hand data (or any data from ARKit) in an Unbounded Volume (exclusive space) or the fully immersive app mode (full VR). When you are using a bounded volume in a shared space, the visionOS platform doesn’t provide access to tracking data.
Note that OpenXR can’t be used here, it is only for devices with an OpenXR runtime.
Sweet, appreciate it!