Hey all,
I was just wondering what peoples workflow is when handling collision detection for something like machine gun bullets and stuff like that. I would naturally turn to OnCollision Enter on a bullet but I do not think that this is the most efficient solution for an IOS game because too many things have to have Rigidbodies. There is the RayCasting method but then you would lose the visuals. i.e. laser bullets flying and so on.
How is everyone else handling it? Do you just check for a SquareMagnitude from a projectile?
Thanks UC