It used to work on Unity 4.6, now I am on Unity 5.1.1p1 and instead of being centred, the movie is played back on an iPad mini with its center in the lower left corner of the screen (landscape orientation).
Did anybody else experience this?
It used to work on Unity 4.6, now I am on Unity 5.1.1p1 and instead of being centred, the movie is played back on an iPad mini with its center in the lower left corner of the screen (landscape orientation).
Did anybody else experience this?
Yes, I’m experiencing the exact same problem on an iPad 2 (also with the latest 5.1.1p2 released today). However, it works fine on an iPhone 6. I suspect it has something to do with differences between 32-bit and 64-bit builds.
Please file a bug report with Unity so we can get this one fixed.
I reported the issue. I noted the issue is only happening if the device is in landscape orientation, at least with my demo project where I use the default variant of the method
Handheld.PlayFullScreenMovie (“sample.mp4”);
I am having the same issue and we are depending on a fix for a future release. I was amazed when I googled and discovered know one was having the same issue as it seemed like such a glaring bug. Was getting ready to post to the forums myself and saw this post.
Can you post a link to the bug report so I can track it. Really needing this one fixed as we are getting set to release.
Sure, I’ll post it as soon they accept it as a bug.
Any update, this is a blocker for my upcoming release and need word from Unity how I might be able to get this resolved. Hey Unity, should I log another issue or is this one being tracked?
If you’re on iOS, it looks like there’s at least one (free, even) plugin that will do fullscreen movies. If for some reason that doesn’t work, it’s also fairly easy to create your own plugin if all you need is either the stock playback functionality of iOS, or no controls at all. Android may be another story, but I imagine there’s some kind built-in video playback you can use on there too.
Not that that means they shouldn’t fix it, but you do have some options if you need a workaround ASAP.
Here is my ticket: 708444
They didn’t act on it yet. Please also file a bug report.
I can confirm this is still the case on Unity 5.1.1, running on an iPhone 5 with iOS 6.1.
so much for searching? and for trying to find remotely related forum topic?
Alexey, thank you for your kind response. I will try out what has been suggested in the other thread.
Alexey, the workaround as described by you, in the thread you suggested works fine. Would be very nice anyhow if you kept us updated regarding an upcoming patch release containing the fix. ![]()
Was reportedly fixed, but not yet in 5.1.2
hm, 5.1.2 p1 seems to contain the fix (at least i see it in code). So if it didnt went into 5.1.2 wait a bit more 8)