KemoM
1
I want to make my phone vibrate when two objects collide (2d game), so i tried this:
using UnityEngine;
using System.Collections;
public class Vibrate : MonoBehaviour {
void OnCollisionEnter2D(Collision2D collision){
if(collision.gameObject.tag=="myTag"){
Handheld.Vibrate();
}
}
}
but it is not working.
KemoM
2
Found a solution - so, if anyone has the same problem as I had here goes:
- you need to build and run, or make an apk file and it will work. Unity Remote doesn’t allow vibrate if you just press play.
- also - game doesn’t look as good on the mobile if you just press play, but if you click build and run it will look the way it should.
Basically, it is a Unity Remote issue.
I have that problem. Tho the solution in mine was I changed the void from private to public or just void.
Could this be fixed in future versions of unity remote does anyone know?