I’m trying to run the hand tracking demo (HandInteractionExamples).
I’m running Unity 2019.1.0f2 (i think the same thing happened in 2019.2.0b1).
- Microsoft Mixed Reality Toolkit v2.0.0 RC2 is the toolkit version.
- Import Assets, the foundation and the examples.
- Go to build, switch to Universal Windows Platform.
- Target SDK version - i’ve tried both Latest Installed and switched to 10.0.10240.0
I get a bunch of errors like: Assets\MixedRealityToolkit.Providers\WindowsMixedReality\WindowsMixedRealityArticulatedHand.cs(390,73): error CS0246: The type or namespace name ‘HandJointKind’ could not be found (are you missing a using directive or an assembly reference?)
- error CS0246: The type or namespace name ‘HandMeshObserver’ could not be found (are you missing a using directive or an assembly reference?)
- Error building Player because scripts had compiler errors
- Build completed with a result of ‘Failed’
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
- MissingMethodException: void UnityEditor.PlatformIconKind…ctor(int,string,UnityEditor.BuildTargetGroup,string[ ])
Rethrow as TypeInitializationException: The type initializer for ‘UnityEditor.iOS.iOSPlatformIconKind’ threw an exception.
Let me know where I should start to look to address these?