Hello
I’m switching between multiple sceens in my Unity game but got trouble with the Player Instance.
In every scene i have a Player object, it’s a singleton “DontDestroyOnLoad” so i destroy the actual instance before switching scene but it seems to not working. Indeed i have 2 players even i destroy the previous one and it result by having conflicts events.
Do i need to have a single player from the beggining to the end and add/remove features by script ?
Because Valve didn’t put a destroy condition on Player script when a Player instance is already set.
Maybe i didn’t understand something…
i’m struggling a bit …