Handling collisions my own way?

Right, I’ve got collisions registering - not triggers, but regular collisions - and now I’ve got another problem. The collisions are actually knocking my fighter around - this, technically, is what I want, but I want control over how exactly it behaves. I want the fighter to bounce off side impacts and plunge right through forward ones (albeit taking damage in the process). I’m figuring I can make this work the way I want by working out the collision normals, but I don’t want the game’s physics engine getting in the way. Can anyone help me figure out how to get this working the way I want it to?

I’ve answered this in your other thread. Generally, it is better to bump a thread rather than start a new one for the same subject.