So I have a skinned sprite (e.g. a tongue) and I want to be able to move it around and still be able interact with it by physics. As expected, a polygon collider will not update itself based on the bones/sprite new positions, and by now I’m pretty sure a ready solution for this doesn’t exist.
Should I write a script to update the polygon collider at runtime? If so, how would you approach this?
I searched a lot and found this:
I don’t know if it’s relevant to this issue though since sprites use SpriteSkinEntity instead of SkinnedMeshRenderer.
A nice image of my tongue is attached. Any feedback on the issue is super appreciated!