Hi guys, so I just made a simple top-down shooter to get used to unity. I found the co ordinates where the camera ends, and spawned monsters from there, and had a life bar on the top left…etc
Now when I play it on android suddenly I see a whole mess because the view is not the same from pc resolution to the phone resolution (duh).
So is there a way that I can reference directly the camera co-ordinates and instantiate according to where the edges of the camera are? I assume this is how one would handle different screen resolutions…
Thanks, Luke