Handling files from the Unity Activity

I want to make possible for the user to select an image from within the game and save it in the public pics folder of his device.
And I would like to be able to include the chooseable pictures in the asset folder of the unity project, in such a way to keep them as image files in the game installation folder, so the app just has to copy the files around when the user wants.
I’m trying to implement this function in a java plug-in.
Is this possible? If yes, how? And where should I be able to find the included files on the device?

Saving the image has to be done in Unity3D using the .NET features/classes. Once you’re done, you have to pass the filename (+path) to that screenshot to your underlying Android.

From what i’m aware, you can’t use a Android/Java “file stream” and pass it to Unity or vice versa

I was able to achieve this by using the StreamingAsset folder and the AssetManager class from Android SDK :smile: