I am making a puzzle game, where i want to store layouts of a lot of objects and a lot of different attributes stored in lists.
My question:
What is the best way to approach this setup of big data?
Where my requirements are:
I would like to access a specific chunk of data. (for example if there are 500 puzzles, i would like to access a specific 259 puzzle’s data,) so that i can setup that specific puzzles data to the player.
I think using a list of puzzle class will be very hard to manage, edit, and work with.