I want to make a 3D platformer to learn Unity, but I’m unsure about what direction I should take in terms of how I should implement the movement of the character.
At first I was drawn to using the CharacterController component for obvious reasons. However it seems that much of the physics of the character need to be explicitly implemented (i.e. jumping/falling physics). I’m fine with doing, but I would like to know the best practices for implementing mechanics in Unity.
To this end, I would like to know, what would be the best way to handle character phyiscs and movement? Would CharacterController be used primarily for it, with all the phyiscs done via scripting? Or would a RigidBody be used to handle it? Or are there other methods to it too?
Thanks, all help appreciated!