Handling pointer events on render texture

Hi, I have converted a sample from the preview package, which works with 2021.2.

It shows how to render the UI in a texture (through the PanelSettings configuration), how to apply that texture to 3D objects and how to remap coordinates from these object’s surfaces to the UI space (UITextureProjection script).

I can’t comment on the specific of getting VR input to work. You would likely need an EventSystem in your scene with the latest version of the new Input system package (pre-release). As long as their is a configuration for Pointer Events in there, the input should work.

7432208–910313–RenderTextureExample.unitypackage (8.43 KB)

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